Description
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You're stuck on a planet because your personal teleporter malfunctioned. It's annoying, but it doesn't matter because you know the manufacturing process for a basic teleporter. Rather, it's a teleportation beacon, where the transmission is provided by the other party that intercepts your signal. You can find everything you need in the NEI manual, which you luckily have with you. So hooray for production. Most importantly, don't forget that the basic teleport must be located on a special block marked AANB. You will need to find it on the map. It is possible to plant trees, grow grain, mine ores and process them in the machines you make. A crafted machine must be placed on the map to work.

Startup
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The tm.exe file will start in the dosbox. For more difficulty, the "CoverEnable" parameter can be set to 1 in the game.ini. This will make it necessary to dig underground for resources.

Control
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w - move up
s - move down
a - move left
d - move right
1-9 - slot selection
Esc - cancel selection or setup menu

Development
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It is written in ansi C in the eclipse 2020-9 IDE for windows 10. The "i586-pc-msdosdjgpp-gcc" compiler in the latest cygwin64 is used for compilation. In the game info there are other used libraries that I didn't make (ini parser and sounds). The game can get by with a text mode of 80x25 characters.

Compilation
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For Windows, it is advisable to install cygwin64 in the C:/cygwin64 directory, for example. Install the djgpp package in cygwin. If make is missing, install it in cygwin. Don't forget to set "path" in environment variables to "C:/cygwin64/bin" in windows. Compilation is then started with the "make" command. Then just run tm.exe in dosbox.

Game data
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Definitions of items, machines and recipes are given in ini files in the "data" directory.

Conclusion
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It's about 8 weeks of work, so I apologize for the mistakes. In addition, the game is not balanced. I had fun programming and thanks to the text mode I didn't even have to deal with the graphics. The task was to run the game with CGA graphics, which the text mode fulfills. At the time, I was playing a lot of Minecraft with GTNH mode, so I got the idea of ​​what Minecraft would look like in text mode. Well, that's the result :). I hope the game is at least a little fun.