Are you aware of modern DOS game that is not yet in DOS haven database?
Let me know in comments! :)
No Wolfenstein 3D mods, no SCI/AGI games.
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A new DOS game for you to add to the site if you like: Team Droid.
A puzzle game requiring an 8088 and CGA graphics.
I can suggest some “new” DOS games: Kball, Kraptor, Nacho Blaster, Premier Warlord, Kronoide, KTank, etc all (with source code) at https://alvarogonzalezferrer.github.io/
Could you create an RSS feed for “Last games added”, please? I really enjoy this site!
It’s already there, here you go :)
Thank you! For some reason my RSS reader did not detect that…
How about removing the https://www.doshaven.eu/feed/ feed? Latest entry there is from 2019.
I have written a program “Bulls and Cows” (= MASTERMIND).
I would be happy if you can test the program on my Website.
There is an online-version, a DOS-version and versions for several OS’s.
By Michael Kober.
Oh, I have seen you have listed my game.
Thank You very much. It’s very nice.
Thank You. I put a back link to your website.
Sardonic (http://www.doshaven.eu/game/sardonic/) has a new Web Site, please update:
Thank you :)
A clone of the new classic Wordle, but with unlimited gameplay and a different scoring system: https://github.com/CrociDB/wordlos
Was wondering if there is a link to just download all the games as a bulk package – I was assuming they are small downloads, maybe something worth creating in the future, some game packs?
I actually have a handful of DOS games I’ve worked on available from my Github page:
The highlights are:
– YATC: A Tetris clone I made with DJGPP/Allegro way back in 1997 when I was first learning to program
– Move It, Man!: A Sokoban clone I made using the 160×100 CGA ‘graphics’ text mode in 2017/2018
– Damaniel’s Pixel By Number: My latest project, a paint-by-number game similar to something like Cross Stitch World on mobile platforms. Also made with DJGPP/Allegro.
There’s other directories in there, but they’re either unfinished projects (like Damanoid), or tools (like LOCGAED, a sprite editor for the 160×100 CGA graphics mode).
My new DOS game, “Dzzee” is now available as version 1.1 from here:
The project also has a webpage over at http://thp.io/2021/dzzee/
Having a cool bitmap graphics app for making DOS games would be an essential (if you are doing everything in DOS).
I found GrafX2, a version that works painlessly for DOS which could be helpful. Found at the following link:
You could add Turbo Pascal 7.0, Ultra VGA Engine 32-bit (a graphics library for Turbo Pascal, http://www.interactionstudios.com/files/UVE140R.ZIP) and SBDSP (a sound library for Turbo Pascal, http://homepages.cae.wisc.edu/~brodskye/sbdsp/sbdsp103.zip).
Here’s a new one for you. The Anarchic Kingdom is a light strategy game for DOS PCs. An 8088 with CGA graphics, or anything better, can play the game.
I’ve found 13 Spanish games for MS-DOS released between 2000 and 2021:
This one requires a simple forum registration:
tsied-dos.zip: text settler for DOS see Screenshot: https://saufnix.cytopia.net/pics/tsied.gif
dreamland: = roguelike game, similar to http://www.doshaven.eu/game/srogue/
RainZapper game from raphnet for Tandy / DOS which can be played with NES lightgun: https://www.raphnet.net/divers/retro_challenge_2018_04/index_en.php
Check out this DOS game: Toledo Atomchess with CGA graphics (https://nanochess.org/chess7.html)
It might be also worth adding this event to the News section: PCjam – celebrating the 40th anniversary of the IBM PC (5150) by making programs for this retro machine (https://pcjam.gitlab.io/)
Source RETROGAMEDEV subreddit: https://old.reddit.com/r/retrogamedev/comments/mw91my/pcjam_celebrating_the_40th_anniversary_of_the_ibm/
I’d suggest a few more tools for the tools section.
1. SCI Studio
2. SCI Companion
3. PowerBASIC 3.5 + SVGAPB library
These are all better choices than Turbo C or newer compilers like DJGPP. The EXE sizes and speed of these will be nearly as good as C and it’s 10x easier to use these tools.
I’ve developed the classic Nintendo’s Game&Watch Parachute simulator for the MS-DOS 16bit operating system.
It’s a full simulation containing Mode A, Mode B and
Time mode with real time clock.
Here’s the download link:
https://friedpixels.itch.io/parachute with explanations.
In 2006, my friend Nikita Lesnikov did a 3D game for DOS, using his own 3D engine, just for fun. You might be interested to have look at it. Source code is included (Borland Pascal 7).
Project page: http://one.slutsk.net/fdom/
The game was done as a joke for Nikita’s friends, so nobody else on the internet knew about this game till this moment. But I think that it is worth to share. It’s an impressive project for just 30 hours of coding without using any existing code or libraries, and without any help from internet, because internet wasn’t available at the place where it was written.
I managed to code and compile a simple text-based roulette game in QBasic last night. It works like any roulette game should, with the caveat that you can only place number bets
Here is a link to the page which you can download it from:
Here’s a new one for you. Ossuary, a DOS port of my old ZX Spectrum dungeon crawler, is now available. It runs on any PC capable of displaying CGA graphics. Feel free to grab it from its download page, where there’s also a more complete description: http://damian.cyningstan.org.uk/download/176/ossuary-for-dos
Thanks, added! :)
I accidentely found a game from June 2020 for DOS named KBall.
Cited from the official site: “A game of skill and reflexes, non violent, suitable for all ages, hours of fun! 100 % FUN
Move the ball around the level map, without falling, without running out of time, and getting the prizes, in order to reach the exit. Full map editor included!”
I Want to share a game called Double Pacman, a development by myself on 1994 for MS DOS computers.
It’s a Pacman clone with 2 players simultaneously.
It’s available FOR FREE in https://breadbingames.itch.io/double-pacman
There are 2 download links, one installer for modern machines (which runs game on DosBox), and the other, a zip package containing only the game for old machines (486 or pentiums with msdos)
Also, source code available from Github: https://github.com/moonorongo/doublePalman
Thanks in advance!
I found a tool to create an RPG without needing any programming skills. It is called O.H.R.RPG.C.E and had a DOS version ready until 2006 (called version hasta-la-qb+). Unfortuneatly it is difficult to tell, how a true old DOS computer would behave with it. All I can say is that a Pentium 2 is more than enough of what’s required.
Download link to the DOS version:
Thanks, great find, added to “Tools” section :)
I’ve made a recreation of 2048 in DOS with new features and I’d like to call it “2049”
It’s open-source, any contribution to the development is highly encouraged.
It runs in text mode only, has a color toggle for MDA / CGA. It also has a version which can be run natively in Windows 10 x64
This seems like a brand new game with a DOS shareware and full game available:
This game: http://www.doshaven.eu/game/loonies-8192/ now has an update released, maybe you can update the screenshot and download link? Thanks :)
I found a few DOS text adventure type titles, not sure if it’s what you typically host/post here but thought I would share.
Thanks for running this site…
I created a Tic-Tac-Toe game. It’s nothing special, and requires a 286 or higher, but it supports 16 color PCjr/Tandy 1000 graphics, CGA, EGA, and 80×25 text (if you don’t have/want graphics).
binaries are available in the releases tab along with graphics files (CGA.BIN, EGA.BIN, JR.BIN)
I just released a new DOS game called StellarRoads:
StellarRoads is a 2D scrolling platformer where you can only go forward and survive by skillfully controlling the vessel’s speed and jumping right on time!
Heavily influenced by the well known 1993 classic SkyRoads by Bluemoon, StellarRoads can be seen as a sort of 2D “demake” of SkyRoads.
Platform: DOS (or DOSBox)
Video modes: VGA, Tandy or CGA
Sound: PC Speaker, Tandy or Adlib
this is not a game but a game engine, nothing complex, just basic sound, graphics, mouse and other useful routines.
add to oldware site list
Ever wanted to play some Mastermind, but had no one to play with?
Dr. Mind comes to the rescue!
Dr. Mind is a PC adaptation of the Mastermind(TM) board game. The computer generates a secret color code, then the player has to figure out the exact pattern through deduction.
Requirements: PC-compatible (8086+), DOS 3+, 100K of avail. RAM, VGA or MCGA.
I like to use refreshrate controlled videomodes in combination with hardware triple buffering using the linear framebuffer in DOS together with the 16 bit BIG real mode. More information about the VBE-Bios can be found in the public and costfree document vbe3.pdf from vesa.org (register/login).
REM Switch into the 16 bit Unreal Mode/Big Real Mode
REM Usage: 4GB.bat
echo FA E4 70 0C 80 E6 70 66 31 C0 8C C8 A3 67 01 66>>tmp.deb
echo C1 E0 04 66 89 C3 A3 B2 01 A3 BA 01 66 C1 C8 10>>tmp.deb
echo A2 B4 01 A2 BC 01 66 31 C0 B8 A8 01 66 01 C3 C7>>tmp.deb
echo 06 A0 01 27 00 66 89 1E A2 01 9C 0F 01 16 A0 01>>tmp.deb
echo 8C D2 0F 20 C0 0C 01 0F 22 C0 EA 50 01 08 00 00>>tmp.deb
echo B8 10 00 8E D0 B8 18 00 8E D8 0F 20 C0 66 83 E0>>tmp.deb
echo FE 0F 22 C0 EA 70 01 34 07 00 00 00 00 00 00 00>>tmp.deb
echo 8E D2 9D 31 C9 E4 64 24 02 E0 FA 75 1A B0 D1 E6>>tmp.deb
echo 64 31 C9 E4 64 24 02 E0 FA 75 EE B0 DF E6 60 31>>tmp.deb
echo C9 E4 64 24 02 E0 FA E4 70 24 7F E6 70 FB C3 00>>tmp.deb
echo 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00>>tmp.deb
echo FF FF 00 00 00 9A 00 00 FF FF 00 00 00 92 00 00>>tmp.deb
echo FF FF 00 00 00 92 FF FF>>tmp.deb
echo n 4GB.com>>tmp.deb
A new version of my artillery game RATillery is on now on Kickstarter. It adds new features such as VGA 256 support, AdLib and Tandy sound, a stronger AI, a timer and a practice mode.
Even though the Kickstarter did not succeed, a boxed edition of RATillery is now available from Cote Gamers:
I suggest to add a DOS game developed by myself
Basicaly is a Capitalism II-like game for DOS
More minimalistic, but still for DOS.
Gmae became closed source, but download is still available on https://www.indiedb.com/games/economitopia
I suggest you some DOS games developed by me.
A character Boulder Dash, various sports games (e.g: tennis) and a brick breaker game, and so on.
I have created a home page for them (and for some Windows games too):
Matchbox by Sos, a Ludum Dare 28 DOS entry: http://sos.gd/ld28/index.htm
ADOM (Ancient Domains of Mystery) was first released in 1994 and is still putting up its most recent ASCII-based version for MS-DOS.
I suggest you some DOS games developed by me.
A character Boulder Dash, various sports games (e.g: tennis) and a brick breaker game, and so on.
Mail me for games.
A few days ago I released a DOS version of my game Lizard:
I added a free demo version as well, so you can try it out without having to buy it.
We have a few DOS games in Spanish available in our page: http://www.aliensuavito.com. Feel free to add them to your collection.
The nagual is where power hovers.
And DosHaven is where the Nagual is uploaded ;)
there is a new DOS game in town:
BTW, Dungeons of Noudar 3D still is listed as in development. I’m done with it and already working on something new ;-)
I discovered your site today, and it’s missing (Polish only sadly) text adventure game called Otchłań http://www.otchlan.pl/
Would be nice to see it there!
Thanks everyone! New games added ;)
Yet another new release!
It’s a Roguelike written in QuickBASIC (and exported using QB64) by the creator of Kingdom of Loathing.
Here’s a game I stumbled across today, looks like it was just released publicly:
A simple DOS-based puzzle game in 8 KiB which is based on the game mechanics of “Lumines”.
Here’s the link to the official website: https://thp.io/2018/loonies8192/
P.S. Thanks for making this website, Sledge. I absolutely adore this place. Love the look and the content, it’s just so cool!
And another one, with VGA + AdLib sound (using DJGPP as compiler): Tetrepetete (original release date of DOS port: 2015-11-20), Website with screenshots here: https://thp.io/2013/tetrepetete/ Download here: https://thp.io/2013/tetrepetete/ttptt200.zip
This: https://thp.itch.io/lumindos — a Lumines clone for DOS (textmode / PC speaker).
There are new games made using Sierra’s SCI/AGI technology. They can be found here: http://sciprogramming.com
I know about them, but there are simply too many, and it’s not exactly what I’m after, if you know what I mean… But I agree it would be good to display them in some way (as well as Wolf3D mods). I will give it a thought :)
Add DOS versions of old Free Lunch Design games (best known for Icy Tower), such as Operation Spacehog and Happyland Adventures (+xmas version of the latter). DOS versions of both are a little hard to track down, but they exist.
You should add Alone in the dark. It is one of the first survival horror games, and set the stage for games like resident evil.
I’ve created an expansion pack for Shaw’s Nightmare called Fotom Pak. It is now available at: http://shawsnightmare.ucoz.com
Shaw’s Nightmare II v1.2 can be downloaded at: http://shawsnightmare.ucoz.com/index/shaw_39_s_nightmare_ii/0-6
Amazing (and much needed) site! There seems to be no love for our (g)old 486’s, unfortunately.
I want to tell you about a game I wrote for the CGA Jam: https://montyontherun.itch.io/castle-of-viana
It’s a real DOS game (requires protected mode, unfortunately). Runs fine on my 486SL-25Mhz (MS-DOS 7) and a Pentium 600Mhz (FreeDOS) and some 4MB RAM should be enough for smooth playing.
Hi! I actually played your game, just had not time to add it :) Great stuff btw. There were also two other DOS games in CGA JAM – Graviton and Perils of Treasure Mountain.
I have updated Shaw’s Nightmare to v1.9. Download it at: http://shawsnightmare.ucoz.com
Great site! I’ve also created three DOS-games.
Bloxinies made in 2013 (CGA, singe-player only): http://thandor.net/article/34
Bloxiniess II made in 2016 (VGA, Single and multi-player): http://thandor.net/article/37
Elephant Herding made in 2015 (Text-based, IPX multi-player): http://thandor.net/article/36
Great stuff, added! :)
I have released the sequel to Shaw’s Nightmare. It’s home page is here: http://shawsnightmare.ucoz.com/index/shaw_39_s_nightmare_ii/0-6
I’ve updated the game download it here: http://shawsnightmare.ucoz.com/SN2_10.zip
Here is a simple artillery game I created:
Wow, great game, added! :)
Here is a game I made for a retro game jam. It plays in MS-Dos with CGA graphics.
Here are other DOS shareware games from 2001, 2003 and 2004:
There is a clone of flappybird here:
The game is actually a PC booter (hence the name, /floppy/bird) but a .COM executable for DOS is also available.
Hi! There are several RSD Game-Maker releases from the past decade-and-a-half. Most recently, here are four short, deliberately sketchy new games from a game jam the summer before last:
Shortly before that, Mike Perrucci released the puzzle game Wordlock:
In 2002, Sean McNulty released a walk-and-punch game called Dead Awakening:
In 2001, Brandon Enterprises worked on several games, out of which only a couple are complete or nearly so; Void Raiders and Terra:
There are other games begun during the last few years which seem to have petered out, but which technically are still works in progress. I’d love to see Alan Caudel finish Dummy Duck 7 (https://www.youtube.com/watch?v=P37InZmAuX8), for instance. And I personally would love to finish either Byron Solomon (http://www.youtube.com/watch?v=QlK0YO5g-70) or Bubble & Squeak (http://www.youtube.com/watch?v=_hk3jkyQU0M). But, time! Time. Never enough of the stuff.
I have a new game. It is called Fatuma. In this game you help a teacher complete the pupil’s work!
Download it here: http://www.mediafire.com/download/1ku17xkii4oqh8x/FATUMA.ZIP
Oh, I forgot to mention. On your page the 2004 version of Anacreon, a extremely well developed DOS game was not mentioned. It’s said to be more sophisticated than the Windows version. The source is open. And the additional scenario-packs from the later windows developments seem to work fine too. (But do not take my word for it, maybe it can result in bugs, later on, I do not know). Check it all out here:
WoW! I have been hanging out on tons of DOS-sites for years, but i have never seen this page before. Great great stuff! Hope more ppl will find it. Do you know if the version of ASCII SECTOR that you have is the last one for DOS, or if the later versions are unplayable in DOS? I could not figure it out after looking at the forums and wikis on the developers site.
All the best,
This is the latest DOS version I was able to track down :) Unfortunately there is no archive of older versions on official website, so I’m not really sure if this is THE latest DOS version.
Here is a new Build engine game I have been working on that you might want to include in your website.
Added! :) http://www.doshaven.eu/game/shaws-nightmare/
sorry for last comment without link (I entered it into the ‘website’ field, thought it would appear as a link.
Two of my games you might want to include on your site:
Emeritus Pong (2008, GPL)
F-Tetris (2005, Freeware)
here’s a little tetris clone I wrote 10 years ago.
So you may already know this if you browse /r/dosgaming although since the account you used to post about this site only has a single post, i’m mentioning it here:
CGA Cave http://runtimelegend.com/games/cgacave/
It is a small game i wrote. I made this small game over the last couple of days for my old IBM PC 5150 which has an original CGA card and monitor. The game was written in C – actually i made some simple CGA routines and wrote the game to test them. The gameplay is quite simple – you are inside a randomly generated cave with walls, monsters and gold. Your goal is to collect all gold nuggets while avoiding being eaten by the monsters. When you start you are placed at a random cell in the map and you cannot see the other cells. You move around with the number keys in the numpad and (horizontally, vertically and diagonally) and “bump” on things. You can Examine the environment and Listen for monster sounds which help you figure out your surroundings (find gold and see if a monster is nearby). If you encounter a monster, you have a chance of running away. Depending on how much gold you carry (the more gold, the harder to run away) you may make it or not. You can also drop gold (it is placed somewhere randomly in a hidden area in the map – if there isn’t an appropriate place, it will be placed in a visible random place) to increase your chances, but you’ll have to go and pick it up later. When you collect all 13 nuggets you win the game.
The game is quite small (30k) and considering it runs on my IBM PC 5150, it should run on any computer with DOS (or DOSBox) and a CGA card (…or Hercules with simcga :-P).
Thanks, added! :)
I actually saw your game at reddit first and then I noticed your comment here ;) So yes, I’m watching /r/dosgaming carefully! :)
Programming Tools – FreeBasic
Also, the Post Comment button is yellow on white which makes it hard to read.
Links to FreeBasic (and FreePascal) added.
Buttons – thanks, I forgot to test site in IE ;) Should be OK now.
List all games