Are you aware of modern DOS game that is not yet in DOS haven database?
Let me know in comments! :) No Wolfenstein 3D mods, no SCI/AGI games.

Also – here you can report broken links.


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  1. Yevgeniy says:

    “Fox hunting” is a variant of cross-country orienteering, especially popular in the Soviet Union, but also known in other countries. It is necessary to discover 5 hidden transmitters located on a 10 × 10 field in as few moves as possible. The transmitters broadcast in all 8 directions, the number on the cell indicates the number of intersecting signals.

  2. drummyfish says:

    Hello, I have made kind of a bigger game called Anarch, it’s similar to Doom and two people so far have emailed me they have independently ported it to DOS — though I haven’t tested the DOS ports, I link to them in my README. The game is completely public domain under CC0, made to be very portable. I think if you managed to get one of the DOS ports and post it here, many people (including me) would appreciate it. It’s a game I have put several years to. It’s here: Thanks for checking it out :-)

  3. 4am says:

    I recently released xyWords: -Text Mode edition
    Cross-words anagram puzzler for MDA text mode
    Requires: 8088, MDA, DOS 2.11+ and 256KB RAM

    Comes complete with Quickbasic 4.5 Source Code and can run off one single floppy disk. Same puzzles as xyWords CGA

  4. Dzmitry says:

    I’d like to report a broken link: leads to which is not a working website

  5. raphnet says:

    I would like to suggest adding Extreme Volleyball Infernal League to the list.

    The original is a SMS homebrew game, but an experimental DOS port is now available. The game requires a fast VGA card (VLB or PCI) and uses ModeX.

  6. Here is a new DOS game for the list: Orbit Salvager

    It was my submission for the DOS Games June 2023 Jam.

  7. thp says:

    DOS Game Jam June 2023 is underway, it is currently set to end on July 17th, so there might be new games popping up there until then:

    As it stands currently, xyWords is already listed here, but chro.mono 2 (DOS port) is new, as is Carousel (not really a game, but a new program for DOS) as well as Super Trace Benchmark (also not a game, but a raytracing benchmark for DOS).

  8. Cyningstan says:

    Here’s another game for the web site: Barren Planet. It’s a strategy game that runs on an XT with CGA graphics. Released 23rd April. The game’s page is Have fun!

  9. 4am says:

    I’ve got a new DOS game to add to the list
    xyWords – cross-word anagrams puzzler that includes an editor
    Requires 8088, CGA Graphics, DOS 2.11+ and 384KB RAM

    It is an early release and probably will contain bugs

  10. gerard says:

    i think a filter for video standards would be of help
    same for cpu
    8086, 286, 386, 486+…

    i am looking for cga/8086 games in special

  11. Cyningstan says:

    A new DOS game for you to add to the site if you like: Team Droid.
    A puzzle game requiring an 8088 and CGA graphics.

  12. Krono says:

    I can suggest some “new” DOS games: Kball, Kraptor, Nacho Blaster, Premier Warlord, Kronoide, KTank, etc all (with source code) at


  13. Anonoymous says:

    Could you create an RSS feed for “Last games added”, please? I really enjoy this site!

  14. Hello,

    I have written a program “Bulls and Cows” (= MASTERMIND).
    I would be happy if you can test the program on my Website.
    There is an online-version, a DOS-version and versions for several OS’s.

    By Michael Kober.

  15. José Mário says:

    Hi there;

    Sardonic ( has a new Web Site, please update:

    Thank you.

  16. Bruno Croci says:

    A clone of the new classic Wordle, but with unlimited gameplay and a different scoring system:

  17. Data Hoarder says:

    Was wondering if there is a link to just download all the games as a bulk package – I was assuming they are small downloads, maybe something worth creating in the future, some game packs?

  18. Damaniel says:

    I actually have a handful of DOS games I’ve worked on available from my Github page:

    The highlights are:
    – YATC: A Tetris clone I made with DJGPP/Allegro way back in 1997 when I was first learning to program
    – Move It, Man!: A Sokoban clone I made using the 160×100 CGA ‘graphics’ text mode in 2017/2018
    – Damaniel’s Pixel By Number: My latest project, a paint-by-number game similar to something like Cross Stitch World on mobile platforms. Also made with DJGPP/Allegro.

    There’s other directories in there, but they’re either unfinished projects (like Damanoid), or tools (like LOCGAED, a sprite editor for the 160×100 CGA graphics mode).

  19. thp says:

    My new DOS game, “Dzzee” is now available as version 1.1 from here:

    The project also has a webpage over at

  20. DOS Programmer says:

    Having a cool bitmap graphics app for making DOS games would be an essential (if you are doing everything in DOS).

    I found GrafX2, a version that works painlessly for DOS which could be helpful. Found at the following link:

  21. Samuel Ronban says:

    You could add Turbo Pascal 7.0, Ultra VGA Engine 32-bit (a graphics library for Turbo Pascal, and SBDSP (a sound library for Turbo Pascal,

  22. Here’s a new one for you. The Anarchic Kingdom is a light strategy game for DOS PCs. An 8088 with CGA graphics, or anything better, can play the game.

  23. text settler for DOS see Screenshot:

    dreamland: = roguelike game, similar to

  24. Anonymous says:

    RainZapper game from raphnet for Tandy / DOS which can be played with NES lightgun:

  25. Anonymous says:

    Check out this DOS game: Toledo Atomchess with CGA graphics (

    It might be also worth adding this event to the News section: PCjam – celebrating the 40th anniversary of the IBM PC (5150) by making programs for this retro machine (

    Source RETROGAMEDEV subreddit:

  26. OgreVorbis says:

    I’d suggest a few more tools for the tools section.
    1. SCI Studio
    2. SCI Companion
    3. PowerBASIC 3.5 + SVGAPB library

    These are all better choices than Turbo C or newer compilers like DJGPP. The EXE sizes and speed of these will be nearly as good as C and it’s 10x easier to use these tools.

  27. Shalom Raz says:

    I’ve developed the classic Nintendo’s Game&Watch Parachute simulator for the MS-DOS 16bit operating system.
    It’s a full simulation containing Mode A, Mode B and
    Time mode with real time clock.
    Here’s the download link: with explanations.
    Enjoy 😉

  28. VEG says:

    In 2006, my friend Nikita Lesnikov did a 3D game for DOS, using his own 3D engine, just for fun. You might be interested to have look at it. Source code is included (Borland Pascal 7).

    Project page:

    The game was done as a joke for Nikita’s friends, so nobody else on the internet knew about this game till this moment. But I think that it is worth to share. It’s an impressive project for just 30 hours of coding without using any existing code or libraries, and without any help from internet, because internet wasn’t available at the place where it was written.

  29. Robert Johnson says:

    I managed to code and compile a simple text-based roulette game in QBasic last night. It works like any roulette game should, with the caveat that you can only place number bets

    Here is a link to the page which you can download it from:

  30. Cyningstan says:

    Here’s a new one for you. Ossuary, a DOS port of my old ZX Spectrum dungeon crawler, is now available. It runs on any PC capable of displaying CGA graphics. Feel free to grab it from its download page, where there’s also a more complete description:

  31. Laaca says:

    I accidentely found a game from June 2020 for DOS named KBall.
    Cited from the official site: “A game of skill and reflexes, non violent, suitable for all ages, hours of fun! 100 % FUN
    Move the ball around the level map, without falling, without running out of time, and getting the prizes, in order to reach the exit. Full map editor included!”

  32. Hi guys,
    I Want to share a game called Double Pacman, a development by myself on 1994 for MS DOS computers.
    It’s a Pacman clone with 2 players simultaneously.
    It’s available FOR FREE in
    There are 2 download links, one installer for modern machines (which runs game on DosBox), and the other, a zip package containing only the game for old machines (486 or pentiums with msdos)
    Also, source code available from Github:
    Thanks in advance!

  33. Bird says:

    I found a tool to create an RPG without needing any programming skills. It is called O.H.R.RPG.C.E and had a DOS version ready until 2006 (called version hasta-la-qb+). Unfortuneatly it is difficult to tell, how a true old DOS computer would behave with it. All I can say is that a Pentium 2 is more than enough of what’s required.

    Download link to the DOS version:

  34. Lê Ngọc Đăng Khoa says:

    I’ve made a recreation of 2048 in DOS with new features and I’d like to call it “2049”
    It’s open-source, any contribution to the development is highly encouraged.
    It runs in text mode only, has a color toggle for MDA / CGA. It also has a version which can be run natively in Windows 10 x64

  35. Will Stevenson says:

    This seems like a brand new game with a DOS shareware and full game available:

  36. Thomas says:

    This game: now has an update released, maybe you can update the screenshot and download link? Thanks :)

  37. Will says:

    I found a few DOS text adventure type titles, not sure if it’s what you typically host/post here but thought I would share.

    Thanks for running this site…

  38. I created a Tic-Tac-Toe game. It’s nothing special, and requires a 286 or higher, but it supports 16 color PCjr/Tandy 1000 graphics, CGA, EGA, and 80×25 text (if you don’t have/want graphics).

    binaries are available in the releases tab along with graphics files (CGA.BIN, EGA.BIN, JR.BIN)

  39. Raphael says:

    I just released a new DOS game called StellarRoads:

    StellarRoads is a 2D scrolling platformer where you can only go forward and survive by skillfully controlling the vessel’s speed and jumping right on time!

    Heavily influenced by the well known 1993 classic SkyRoads by Bluemoon, StellarRoads can be seen as a sort of 2D “demake” of SkyRoads.

    Platform: DOS (or DOSBox)
    Video modes: VGA, Tandy or CGA
    Sound: PC Speaker, Tandy or Adlib


    this is not a game but a game engine, nothing complex, just basic sound, graphics, mouse and other useful routines.

  41. Mateusz says:

    Ever wanted to play some Mastermind, but had no one to play with?
    Dr. Mind comes to the rescue!

    Dr. Mind is a PC adaptation of the Mastermind(TM) board game. The computer generates a secret color code, then the player has to figure out the exact pattern through deduction.

    Requirements: PC-compatible (8086+), DOS 3+, 100K of avail. RAM, VGA or MCGA.

  42. Max Muster says:

    I like to use refreshrate controlled videomodes in combination with hardware triple buffering using the linear framebuffer in DOS together with the 16 bit BIG real mode. More information about the VBE-Bios can be found in the public and costfree document vbe3.pdf from (register/login).

    @echo off
    REM Switch into the 16 bit Unreal Mode/Big Real Mode
    REM Usage: 4GB.bat
    echo ecs:100>tmp.deb
    echo FA E4 70 0C 80 E6 70 66 31 C0 8C C8 A3 67 01 66>>tmp.deb
    echo C1 E0 04 66 89 C3 A3 B2 01 A3 BA 01 66 C1 C8 10>>tmp.deb
    echo A2 B4 01 A2 BC 01 66 31 C0 B8 A8 01 66 01 C3 C7>>tmp.deb
    echo 06 A0 01 27 00 66 89 1E A2 01 9C 0F 01 16 A0 01>>tmp.deb
    echo 8C D2 0F 20 C0 0C 01 0F 22 C0 EA 50 01 08 00 00>>tmp.deb
    echo B8 10 00 8E D0 B8 18 00 8E D8 0F 20 C0 66 83 E0>>tmp.deb
    echo FE 0F 22 C0 EA 70 01 34 07 00 00 00 00 00 00 00>>tmp.deb
    echo 8E D2 9D 31 C9 E4 64 24 02 E0 FA 75 1A B0 D1 E6>>tmp.deb
    echo 64 31 C9 E4 64 24 02 E0 FA 75 EE B0 DF E6 60 31>>tmp.deb
    echo C9 E4 64 24 02 E0 FA E4 70 24 7F E6 70 FB C3 00>>tmp.deb
    echo 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00>>tmp.deb
    echo FF FF 00 00 00 9A 00 00 FF FF 00 00 00 92 00 00>>tmp.deb
    echo FF FF 00 00 00 92 FF FF>>tmp.deb
    echo n>>tmp.deb
    echo rcx>>tmp.deb
    echo c7>>tmp.deb
    echo wcs:100>>tmp.deb
    echo q>>tmp.deb

  43. RATillery says:

    A new version of my artillery game RATillery is on now on Kickstarter. It adds new features such as VGA 256 support, AdLib and Tandy sound, a stronger AI, a timer and a practice mode.

  44. Jesus says:

    I suggest to add a DOS game developed by myself

    Basicaly is a Capitalism II-like game for DOS
    More minimalistic, but still for DOS.

  45. Leslie says:

    I suggest you some DOS games developed by me.
    A character Boulder Dash, various sports games (e.g: tennis) and a brick breaker game, and so on.
    I have created a home page for them (and for some Windows games too):

  46. Anonymous says:

    Matchbox by Sos, a Ludum Dare 28 DOS entry:

  47. Silfir says:

    ADOM (Ancient Domains of Mystery) was first released in 1994 and is still putting up its most recent ASCII-based version for MS-DOS.

  48. Leslie says:

    I suggest you some DOS games developed by me.
    A character Boulder Dash, various sports games (e.g: tennis) and a brick breaker game, and so on.
    Mail me for games.

  49. Brad Smith says:

    A few days ago I released a DOS version of my game Lizard:

  50. kmbr says:


    We have a few DOS games in Spanish available in our page: Feel free to add them to your collection.

  51. tonim says:

    The nagual is where power hovers.

  52. Hey Sledge,
    there is a new DOS game in town:

    BTW, Dungeons of Noudar 3D still is listed as in development. I’m done with it and already working on something new ;-)

  53. RafiX says:

    I discovered your site today, and it’s missing (Polish only sadly) text adventure game called Otchłań

    Would be nice to see it there!

  54. Sledge says:

    Thanks everyone! New games added ;)

  55. Commander Zal says:

    Yet another new release!

    It’s a Roguelike written in QuickBASIC (and exported using QB64) by the creator of Kingdom of Loathing.

  56. Commander Zal says:

    Here’s a game I stumbled across today, looks like it was just released publicly:

    Loonies 8192

    A simple DOS-based puzzle game in 8 KiB which is based on the game mechanics of “Lumines”.

    Here’s the link to the official website:

    P.S. Thanks for making this website, Sledge. I absolutely adore this place. Love the look and the content, it’s just so cool!

  57. thp says:

    And another one, with VGA + AdLib sound (using DJGPP as compiler): Tetrepetete (original release date of DOS port: 2015-11-20), Website with screenshots here: Download here:

  58. thp says:

    This: — a Lumines clone for DOS (textmode / PC speaker).

  59. Michael Muniko says:

    There are new games made using Sierra’s SCI/AGI technology. They can be found here:

    • Sledge says:

      I know about them, but there are simply too many, and it’s not exactly what I’m after, if you know what I mean… But I agree it would be good to display them in some way (as well as Wolf3D mods). I will give it a thought :)

  60. darkhog says:

    Add DOS versions of old Free Lunch Design games (best known for Icy Tower), such as Operation Spacehog and Happyland Adventures (+xmas version of the latter). DOS versions of both are a little hard to track down, but they exist.

  61. Pat says:

    You should add Alone in the dark. It is one of the first survival horror games, and set the stage for games like resident evil.

  62. Michael Muniko says:

    I’ve created an expansion pack for Shaw’s Nightmare called Fotom Pak. It is now available at:

    Shaw’s Nightmare II v1.2 can be downloaded at:

  63. Hello there!
    Amazing (and much needed) site! There seems to be no love for our (g)old 486’s, unfortunately.

    I want to tell you about a game I wrote for the CGA Jam:

    It’s a real DOS game (requires protected mode, unfortunately). Runs fine on my 486SL-25Mhz (MS-DOS 7) and a Pentium 600Mhz (FreeDOS) and some 4MB RAM should be enough for smooth playing.

    • Sledge says:

      Hi! I actually played your game, just had not time to add it :) Great stuff btw. There were also two other DOS games in CGA JAM – Graviton and Perils of Treasure Mountain.

  64. Michael Muniko says:

    I have updated Shaw’s Nightmare to v1.9. Download it at:

  65. Great site! I’ve also created three DOS-games.
    Bloxinies made in 2013 (CGA, singe-player only):
    Bloxiniess II made in 2016 (VGA, Single and multi-player):
    Elephant Herding made in 2015 (Text-based, IPX multi-player):

  66. Michael Muniko says:

    I have released the sequel to Shaw’s Nightmare. It’s home page is here:

  67. Here is a game I made for a retro game jam. It plays in MS-Dos with CGA graphics.

  68. Raph says:

    There is a clone of flappybird here:

    The game is actually a PC booter (hence the name, /floppy/bird) but a .COM executable for DOS is also available.

  69. EJR Tairne says:

    Hi! There are several RSD Game-Maker releases from the past decade-and-a-half. Most recently, here are four short, deliberately sketchy new games from a game jam the summer before last:

    Shortly before that, Mike Perrucci released the puzzle game Wordlock:

    In 2002, Sean McNulty released a walk-and-punch game called Dead Awakening:

    In 2001, Brandon Enterprises worked on several games, out of which only a couple are complete or nearly so; Void Raiders and Terra:

    There are other games begun during the last few years which seem to have petered out, but which technically are still works in progress. I’d love to see Alan Caudel finish Dummy Duck 7 (, for instance. And I personally would love to finish either Byron Solomon ( or Bubble & Squeak ( But, time! Time. Never enough of the stuff.

  70. Michael Muniko says:

    I have a new game. It is called Fatuma. In this game you help a teacher complete the pupil’s work!

    Download it here:

  71. COVOXED says:

    Oh, I forgot to mention. On your page the 2004 version of Anacreon, a extremely well developed DOS game was not mentioned. It’s said to be more sophisticated than the Windows version. The source is open. And the additional scenario-packs from the later windows developments seem to work fine too. (But do not take my word for it, maybe it can result in bugs, later on, I do not know). Check it all out here:

  72. COVOXED says:

    WoW! I have been hanging out on tons of DOS-sites for years, but i have never seen this page before. Great great stuff! Hope more ppl will find it. Do you know if the version of ASCII SECTOR that you have is the last one for DOS, or if the later versions are unplayable in DOS? I could not figure it out after looking at the forums and wikis on the developers site.

    All the best,

    • says:

      This is the latest DOS version I was able to track down :) Unfortunately there is no archive of older versions on official website, so I’m not really sure if this is THE latest DOS version.

  73. Michael Muniko says:

    Here is a new Build engine game I have been working on that you might want to include in your website.

  74. Mateusz says:

    sorry for last comment without link (I entered it into the ‘website’ field, thought it would appear as a link.

    Two of my games you might want to include on your site:

    Emeritus Pong (2008, GPL)

    F-Tetris (2005, Freeware)

  75. Mateusz says:

    here’s a little tetris clone I wrote 10 years ago.

  76. Bad Sector says:

    So you may already know this if you browse /r/dosgaming although since the account you used to post about this site only has a single post, i’m mentioning it here:

    CGA Cave

    It is a small game i wrote. I made this small game over the last couple of days for my old IBM PC 5150 which has an original CGA card and monitor. The game was written in C – actually i made some simple CGA routines and wrote the game to test them. The gameplay is quite simple – you are inside a randomly generated cave with walls, monsters and gold. Your goal is to collect all gold nuggets while avoiding being eaten by the monsters. When you start you are placed at a random cell in the map and you cannot see the other cells. You move around with the number keys in the numpad and (horizontally, vertically and diagonally) and “bump” on things. You can Examine the environment and Listen for monster sounds which help you figure out your surroundings (find gold and see if a monster is nearby). If you encounter a monster, you have a chance of running away. Depending on how much gold you carry (the more gold, the harder to run away) you may make it or not. You can also drop gold (it is placed somewhere randomly in a hidden area in the map – if there isn’t an appropriate place, it will be placed in a visible random place) to increase your chances, but you’ll have to go and pick it up later. When you collect all 13 nuggets you win the game.

    The game is quite small (30k) and considering it runs on my IBM PC 5150, it should run on any computer with DOS (or DOSBox) and a CGA card (…or Hercules with simcga :-P).

    • says:

      Thanks, added! :)

      I actually saw your game at reddit first and then I noticed your comment here ;) So yes, I’m watching /r/dosgaming carefully! :)

  77. Thraka says:

    Programming Tools – FreeBasic

    Also, the Post Comment button is yellow on white which makes it hard to read.

    • says:

      Links to FreeBasic (and FreePascal) added.

      Buttons – thanks, I forgot to test site in IE ;) Should be OK now.